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2008 Fantasy NASCAR Rules
 

A. League Definition.

1. A maximum of 8 players per division are allowed. If more than 8 players wish to participate, the players will be randomly split into divisions with equal numbers of players (or as close as possible), not to exceed 8 players per division.

2. Only NASCAR point races are used in all competition.

B. Drafting.

1. Each division will conduct a separate draft for its players. This allows the full NASCAR field to be available for draft in each division.

2. The draft order in each division will be decided by random drawing.

3. There will be 4 rounds in each draft, with the draft order reversing after each round.

4. Each player drafts a driver/team team in each round of the draft, giving the player a 'stable' of four drivers at the end of the draft.

C. Overall competition.

1. Each player's FINAL score for the season will be the sum of the fantasy league driver points* of their three highest finishing drivers. In the event of ties, the result is settled by the driver points of the players' lowest finishing driver. If there is still a tie, the players share equally in the place standing.

* Fantasy league driver points are the NASCAR driver points minus the NASCAR bonus points awarded for the "chase for the championship."

2. Dropping or trading driver/teams is not allowed except for (3) below. Drivers or Team changes must be approved prior to race qualifying to be eligible for the race.

3. If a driver leaves his/her team for the rest of the season (quit, fired, injured, etc.), players that have drafted that driver follow the procedure listed below. In no case shall the player be allowed to increase their point standings from this procedure.

a. If the driver moves to a new team, the player MUST keep the driver.

b. If the driver does not move to a new team, the player has the first option to pick up the driver that moves to the team vacated by the departing driver, as long as there is no conflict above.

4. If a player is still without a driver/team after (3) above, the player may follow the procedure below:

a. The player may pick a new driver: 1.) with a current point standing, at or below the dropped drivers point standing. If none available, the player may pick the next closest point standing. And 2.) from those that have not been selected by anyone else in the player's division.

b. If more than one player within a division attempts to acquire the same driver/team, a random drawing will be held to see which player will actually acquire that driver/team.

D. Weekly competition.

1. Weekly competition will be organized in a round-robin fashion such that each player plays one other player within the league each race. Each player will play all other players within the league an equal number of times during the season, or at least as close as possible.

2. Each player's score for the week will be the sum of the finishing orders for two of their four drivers; the two with the highest scores that week. The third highest score is used as the players tie breaker driver for that week. The score received by all drivers not qualifying for that weeks race is one more than the last place driver in that race.

3. Each player with fewer points than their opponent wins that weeks competition. If the players have an equal number of points, the result will be determined by the finishing order of their tiebreaker drivers.

E. Administration

1. The NASCAR Fantasy League will be administered by a ruling committee. The committee will comprise of no less than three people, and no more than five people.

2. All disputes will be settled by a majority decision of the ruling committee. The decisions of the committee are final.

3. The ruling committee has the authority to add, delete, or amend the rules to promote competition and fairness.

4. Competition statistics will be posted to keep the players informed of their driver's standings.

5. Players more than two weeks behind in league payments without committee approval will be dropped from the league, and will not be eligible to win the overall competition.

F. Fees

1. An entry fee of $50.00 per player is payable before the draft.

2. The winning players in the weekly competition pay the league nothing for the given race. The losing players must pay the league $10. All players involved in ties must pay the league $5.

3. Weekly money is due and payable by 5:00 PM the day after the race.

G. Expenses

1. The ruling committee may spend a reasonable amount of league money to keep updated statistics. In no event shall this exceed 10% of total league income.

2. All remaining league money is to be paid back out to players as prize money. The rules committee will determine how many places in the overall competition will be paid, and if any other prizes are in order.